March 4, 2024

Minecraft in Education: What Minecraft Can Teach You Pedagogy

go through teach thought staff

Minecraft is a simple, clunky little game full of blocky graphics and unclear terms of play.

It’s essentially a giant digital LEGO sandbox where players can do whatever they want — tear things down, dig holes, or build towers of dizzyingly complex designs and buildings. It’s a perfect simulation of what’s possible in learning.

When was Minecraft made?

Minecraft is a popular sandbox video game first released on May 17, 2009 by Swedish game developer Markus Persson (also known as “Notch”). It was later developed and published by Mojang Studios, with full release in 2011. The game has since been released on multiple platforms, including PC, consoles and mobile devices. It has become one of the most successful and influential video games of all time, with a huge following and a vibrant community of players and modders.

How many copies of Minecraft have been sold?

First, let’s be clear – it was a huge success. To date, Minecraft has sold over 238,000,000 copies. Minecraft is available on all major platforms, from PS5, XBOX and PC to smartphones, iPads, Steamdeck, Android tablets – pretty much any gaming platform you can imagine. Minecraft is popular with kids because it’s so easy to oversimplify, but five traits that teachers, not students, can learn from Minecraft really stand out.

5 Lessons to Learn from Minecraft in Education

1. Ease of access.

Minecraft is easy to pick up and play in no time – and it’s simple to launch on a touchscreen. (My 6-year-old son has been playing since he was 3.) It can’t be overemphasized how important this is to the success of something that doesn’t seem ambitious. Minecraft looks simple and dated, but that also makes it cheap, easy to use, and non-threatening to gamers and non-gamers alike.

2. Scalable.

Just because it looks simple and accessible doesn’t mean it’s not powerful. Like any well-thought-out curriculum, it’s flexible enough to accommodate all learners, regardless of their skill level, without the game developer (read: teacher) having to reinvent the wheel with every new piece of data. It is as big or small as the user’s ambition.

3. Self-direction is required.

Minecraft won’t do anything without proper input from the player. Instead of holding you back, it sits and waits for the player to do something important. With every “correct” action the player takes, they gain more freedom, opportunity, and visual evidence of their decision.

4. More intuitive.

Speaking of visual evidence, in Minecraft, every building or vacant lot is a decision to build or not to build. Players can see their own progress and self-assess how things are evolving against an inner voice more critical than any teacher. This is not an argument in favor of mandating the use of visuals over otherwise non-visual content, but rather a new way of showing students thinking and acting.someone actually built a scale model The entire planet is using Minecraft. They don’t have to worry about “how are they doing”, and neither do the parents. They can take a look.

5. Open.

While some students hate English precisely because it is often subjective and open-ended (preferring the right-or-wrong tone of math), open-ended learning also has a different feel, encouraging students to keep going, do more, and learn by iterating. learning, which is fundamentally different from many classrooms where you test at the end of a unit and then move on.